Camera Based Jump
I made a system where the player jump power is determined by the camera angle.
I paired this system with dashing, a slam and timestop.
My current issue is incorporating the base gimmick (camera based jump) into a clear gameplay loop.
If you have any suggestions, please let me know!
I'll give you a cookie!
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | alicefromhell |
| Made with | Unity |
| Content | No generative AI was used |
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