I made a system where the player jump power is determined by the camera angle.

I paired this system with dashing, a slam and timestop.

My current issue is incorporating the base gimmick (camera based jump) into a clear gameplay loop.

If you have any suggestions, please let me know!

I'll give you a cookie!

Published 1 day ago
StatusIn development
PlatformsHTML5
Authoralicefromhell
Made withUnity
ContentNo generative AI was used

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